![]() At the end of a team race, the placement of each team member will be added together in an average of sorts, and the team with the highest average wins the race!įor a new mode that’s the game’s core focus, it works surprisingly well and works as a fun alternative to your standard kart racing, which consists of the typical “three lap, use items and race to first place” gameplay loop that nearly all Kart Racers imitate from Mario Kart. If you allow your teammates to follow you enough times, all three members will eventually be able to use their Team Ultimate, which is a handy speedboost that allows all three teammates to gain a lot of speed for a period of time. While you still control your primary character, (with the other teammates being controlled by CPUs) you can assist your allies in a few ways, from handing off unwanted item boxes to them, asking for an item in a pinch, and following behind a teammate to get a speed boost off their slingshot trail. Team Races tasks you with picking three characters in order to get them to race against the other teams of three. Each type still tasks the player with working their way to the finish line in as high of a placing as possible, but the Team Race tries some fun new mechanics that actually work out better than I initially expected, while the single race just felt like your typical Mario Kart clone. Team Sonic Racing offers two ways to race, with the titular Team Race mode and your traditional single race. Thankfully if you’re bothered by the mid-race dialogue, you have the option to mute that entirely. It’s not a dealbreaker by any means, but it may catch some people off guard. However there are also a few characters that were recasted for this game, and they just sound really weird, particularly in the case of Knuckles. A lot of the high quality voice actors from previous Sonic titles return and they still do just as great of a job as ever. The voice acting is also well done, with each character having their own lines to respond to each of the characters on the roster, along with the aforementioned voiced lines in the story mode. The only gripe I have with the music comes from how Time Trials forces you to play with the main vocal theme, which is just terrible. I was really surprised to hear rearrangements from Sonic CD and some of the earlier games here, considering how most of the courses are from more modern games, and nearly every remix is of high quality. #TEAM SONIC RACING SWITCH REVIEW PLUS#On the plus side, the game’s sound is still just as good as on other systems, and that means all the excellent remixes of classic sonic tunes are back. I really wish that there was an option that would reduce the visuals in exchange for a higher framerate, but alas there isn’t any. It looks and feels fine enough in handheld mode, and the scenery is still gorgeous even in this compromised form, but once you play in docked mode the sacrifices are more apparent and the game just feels weird when compared to smoother kart racers on the same system, although the downgrade feels a lot better than what Sonic Forces went through. Unfortunately, this is the Switch version we’re talking about, and it’s stuck at 30FPS just like those older racers. Overall, Team Sonic Racing looks pretty decent for a racing game, and on other systems it looks super smooth compared to the two Sega All Star racers before, thanks to being at 60FPS. This game’s story mode is very barebones and super easy to accidentally skip due to the placement of the cutscene button, but everything is fully voiced even if the overall presentation for these parts are lacking. In this racing game, you take control of Sonic and his friends as they head to the races while also investigating a very strange individual known as Dodonpa. #TEAM SONIC RACING SWITCH REVIEW CODE#Thanks to SEGA for the review code Title: Team Sonic Racing ![]()
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